The Design of Everyday Things by Donald Norman: Why Bad Design Makes You Feel Stupid (And How to Fix It)
Book Info
- Book name: The Design of Everyday Things
- Author: Donald A. Norman
- Genre: Science & Technology, Social Sciences & Humanities (Psychology, Philosophy, Sociology)
- Pages: 416
- Published Year: 1988
- Publisher: MIT Press
- Language: English
- Awards: Winner of the 1990 American Institute of Graphic Design (AIGA) 25 Best Books Award, Winner of the 1990 Industrial Designers Society of America (IDSA) Design Distinction Award
Audio Summary
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Synopsis
Ever struggled with a door that won’t open or a remote control with too many buttons? Donald Norman’s groundbreaking book reveals that you’re not the problem—bad design is. This classic work explores how intelligent design bridges the gap between technology and users, making products intuitive and easy to understand. Norman examines why everyday objects frustrate us and introduces fundamental principles of user-centered design. Through real-world examples and psychological insights, he demonstrates how designers can create products that teach users how to use them. This essential guide has shaped modern UX design and continues to influence how we think about the objects we interact with daily.
Key Takeaways
- Bad design, not user stupidity, is responsible for our struggles with everyday products and technology
- Well-designed products provide clear clues and feedback that teach users how to interact with them naturally
- Effective design must consider three psychological levels: visceral (unconscious), behavioral (reflexive), and reflective (conscious planning)
- Rapid technological development often leads to overly complicated products that prioritize features over usability
- User-centered design principles can transform frustrating experiences into intuitive, satisfying interactions
My Summary
When Good People Meet Bad Doors
I’ll be honest—I picked up Donald Norman’s “The Design of Everyday Things” after spending twenty minutes trying to figure out how to turn on the shower in a hotel bathroom. There I was, a reasonably intelligent person, twisting knobs and pushing buttons like a confused time traveler. That moment of frustration is exactly what Norman addresses in this brilliant book, and it’s a relief to know I’m not alone in my struggles with poorly designed objects.
Published in 1988 (originally titled “The Psychology of Everyday Things”), this book has become the bible of user experience design. What strikes me most is how relevant Norman’s observations remain today, perhaps even more so given our increasingly complex technological landscape. The core message is refreshingly simple: when you can’t figure out how to use something, it’s probably not your fault.
Norman, a cognitive scientist and design consultant, spent years studying why people struggle with everyday objects. His answer? Designers often fail to consider how real humans think, perceive, and interact with the world around them. This disconnect creates products that may look sleek or pack impressive features but leave users feeling frustrated and inadequate.
The Blame Game We All Play
Here’s something that resonated deeply with me: Norman argues that we’ve been conditioned to blame ourselves when technology fails us. Think about the last time you couldn’t figure out a new app or struggled with a “smart” device. Did you think, “This is poorly designed,” or did you think, “I’m such an idiot”?
Most of us default to the latter, and that’s exactly the problem. We’ve internalized the idea that if we can’t use something, we must be technologically incompetent. Norman flips this script entirely. He presents compelling evidence that our struggles with everyday objects—from doors to digital interfaces—stem from design failures, not personal shortcomings.
The example of the glass door particularly struck me. We’ve all been there, pushing when we should pull, or standing awkwardly in front of an automatic door that isn’t actually automatic. Norman’s friend getting trapped between two glass doors isn’t just a humorous anecdote; it’s a perfect illustration of how design can completely fail to communicate its intended function.
What makes this perspective revolutionary is that it shifts responsibility where it belongs: on designers and manufacturers. When a product is difficult to use, it’s not because users are stupid—it’s because designers haven’t done their job properly. This isn’t about dumbing things down; it’s about respecting users’ time, intelligence, and dignity.
Technology’s Double-Edged Sword
Norman identifies rapid technological development as a primary culprit behind bad design. This observation feels even more prescient today than when he wrote it over three decades ago. Consider the evolution of the television remote control, which Norman uses as a prime example.
Early remotes were simple: power, volume, and channel selection. But as technology advanced, remotes became Swiss Army knives of buttons, each controlling different devices and functions. The result? A tool that theoretically does everything but practically confuses everyone. My parents still keep three different remotes on their coffee table because no one can figure out the “universal” one.
The same pattern repeats across countless products. Cell phones transformed from simple calling devices into pocket computers. This evolution brought incredible functionality, but it also introduced complexity. Norman’s point isn’t that we should reject technological progress—it’s that designers must work harder to keep products intuitive even as they become more capable.
I see this tension constantly in my own life. My smartphone can do thousands of things, but I regularly discover features I didn’t know existed, buried in menus I’ve never explored. Is that bad design? Not necessarily, but it does illustrate Norman’s central challenge: how do we create products that are both powerful and approachable?
The answer, Norman suggests, lies in understanding that revolutionary technology means nothing if people can’t use it. A feature-packed product that sits unused because it’s too complicated is worse than a simpler product that people actually engage with. This principle should guide every design decision, but too often, it doesn’t.
Products as Teachers
One of Norman’s most compelling ideas is that well-designed products teach users how to use them. This concept, which seems obvious once stated, is actually quite radical in its implications. It means designers can’t rely on instruction manuals or training sessions—the product itself must communicate its function.
Think about the last time you used a well-designed object. Maybe it was a door with a flat plate that clearly indicated “push” or a handle that invited pulling. You didn’t need to think about it; the design communicated the correct action. Norman calls these design elements “affordances” and “signifiers”—features that suggest how an object should be used.
The door example is beautifully simple but profoundly important. A door handle affords pulling; a flat plate affords pushing. When these signals are clear, we interact with doors effortlessly. When they’re ambiguous or contradictory, we struggle. I once watched a steady stream of people push against a door marked “pull” simply because the door had a handle that suggested pushing. The sign couldn’t overcome the physical design’s message.
This principle extends far beyond doors. Consider a well-designed website where buttons look clickable, or a kitchen appliance where the controls are positioned logically near the elements they control. These designs reduce cognitive load—they let us focus on our goals rather than figuring out how to operate the tool.
What I appreciate about Norman’s approach is that he doesn’t expect users to adapt to products. Instead, he insists that products must adapt to users. This user-centered philosophy has become foundational in UX design, but it’s still violated constantly in the real world. How many times have you downloaded an app only to be confronted with a confusing interface that requires extensive exploration to understand?
The Three Levels of Human Psychology
Norman introduces a framework that I found particularly useful: the three levels of psychological processing. Understanding these levels helps explain why some designs work while others fail, and it provides a roadmap for creating better products.
The visceral level operates unconsciously—it’s our automatic, instinctive responses. When you recoil from something ugly or are drawn to something beautiful, that’s visceral processing at work. For designers, this means aesthetics matter, but not just for vanity’s sake. Attractive products genuinely work better because they put users in a positive mental state and encourage engagement.
The behavioral level involves our quick, reflexive actions—the things we do without much conscious thought once we’ve learned them. Think about typing on a keyboard or riding a bike. Good design at this level creates smooth, efficient interactions that become second nature. Bad design forces users to constantly think about actions that should be automatic.
The reflective level is where conscious thought happens—planning, problem-solving, and decision-making. This is where we figure out which washing machine cycle to use or how to organize a complex project. Design at this level needs to support varied goals and provide enough options without overwhelming users.
Here’s where Norman’s washing machine example becomes illuminating. A well-designed washing machine must work on all three levels simultaneously. Viscerally, it should look approachable and trustworthy. Behaviorally, the controls should be easy to operate without consulting a manual. Reflectively, it should offer appropriate options for different washing needs—delicates, heavy-duty, quick wash, and so on.
When designers ignore any of these levels, problems emerge. A washing machine with too many options overwhelms the reflective level. Controls that are hard to manipulate frustrate the behavioral level. An intimidating appearance creates visceral resistance. The best designs harmonize all three levels, creating products that feel natural to use.
I’ve noticed this framework applies beyond physical products. Think about software interfaces or even organizational systems. A well-designed email client, for instance, should be visually appealing (visceral), easy to navigate with familiar gestures (behavioral), and offer powerful search and organization features (reflective). When any level fails, the entire experience suffers.
Making Design Work in Daily Life
Norman’s principles aren’t just theoretical—they have immediate practical applications. Since reading this book, I’ve started noticing design everywhere, both good and bad. More importantly, I’ve begun applying these principles to my own work and life.
In my work organizing information for this blog, I’ve become much more conscious of how I present content. Are my headings clear signifiers of what’s to come? Does the layout guide readers naturally through the material? These questions stem directly from Norman’s user-centered approach. The goal isn’t to show off clever design; it’s to make the reader’s experience effortless.
At home, I’ve started thinking differently about how I organize spaces. Kitchen utensils should be stored near where they’re used. Light switches should be positioned logically relative to the lights they control. These seem like common sense, but Norman’s book helped me understand why some arrangements feel intuitive while others require constant mental effort.
For anyone working in technology, marketing, or communication, Norman’s principles are invaluable. When creating a presentation, consider how your audience will process information at all three psychological levels. When designing a process or system, think about the feedback users need to know they’re on the right track. When choosing tools or products, evaluate them based on how well they communicate their function.
I’ve also become a more discerning consumer. Before purchasing a new gadget or appliance, I now consider whether its design respects users or expects them to adapt to poor choices. This has saved me from several purchases that looked impressive but would have been frustrating to actually use.
Perhaps most valuably, Norman’s book has helped me be more forgiving of myself when I struggle with technology. That moment of confusion isn’t a personal failing—it’s often a design problem. This shift in perspective reduces frustration and helps me approach problems more constructively. Instead of thinking “I can’t figure this out,” I think “How could this be designed better?”
Where Norman Gets It Right (and Where He Doesn’t)
Let me be clear: “The Design of Everyday Things” is essential reading for anyone interested in design, technology, or human behavior. Norman’s insights have fundamentally shaped how we think about user experience, and his core principles remain sound decades after publication.
The book’s greatest strength is its accessibility. Norman writes clearly and supports his arguments with relatable examples. You don’t need a background in psychology or design to understand his points—you just need to have experienced frustration with everyday objects, which we all have. This accessibility has helped Norman’s ideas reach far beyond academic circles into practical application.
His framework for thinking about design problems is genuinely useful. The three levels of psychological processing provide a practical tool for analyzing why designs succeed or fail. The emphasis on affordances and signifiers gives designers concrete elements to consider. These aren’t vague suggestions; they’re actionable principles.
However, the book does have limitations. Some readers, including myself initially, find certain sections dense and theoretical. Norman is, after all, an academic, and occasionally his writing reflects that background. There are passages where the cognitive science gets heavy, potentially losing readers who just want practical design advice.
The book also shows its age in some examples. While the core principles remain timeless, references to 1980s technology can feel dated. Norman has released updated editions addressing this, but even those struggle to keep pace with rapidly evolving technology. The fundamental concepts still apply, but readers need to translate examples to modern contexts.
Another limitation is that Norman sometimes makes design sound easier than it actually is. In practice, balancing aesthetics, functionality, cost, manufacturing constraints, and user needs involves difficult tradeoffs. Norman acknowledges this but doesn’t always dive deep into these real-world complications. Designers working under tight budgets and timelines might find his ideals challenging to implement fully.
Finally, while Norman emphasizes user-centered design, he doesn’t extensively address the diversity of users. People have different abilities, backgrounds, and preferences. What’s intuitive for one person might be confusing for another. More recent work in inclusive and accessible design has expanded on Norman’s foundation to address these considerations more thoroughly.
How This Book Stacks Up
If you’re interested in design thinking, you’ll likely encounter several other influential books. Steve Krug’s “Don’t Make Me Think” covers similar territory for web design, with an even more accessible style and focus on digital interfaces. Krug’s work feels like a spiritual successor to Norman’s, applying user-centered principles specifically to websites and apps.
For those interested in the emotional aspects of design, Norman’s own later book “Emotional Design” expands on the three levels of processing introduced here. It’s worth reading as a companion piece, though “The Design of Everyday Things” remains the foundational text.
Jakob Nielsen’s work on usability provides more technical, research-based approaches to user experience. While Norman offers broad principles, Nielsen gives specific guidelines and metrics. Both perspectives are valuable, and they complement each other well.
What sets Norman’s book apart is its scope and influence. While other books might be more current or focused, “The Design of Everyday Things” established the vocabulary and framework that everyone else builds upon. It’s the book that made user experience a legitimate field of study and practice.
Questions Worth Pondering
Reading Norman’s work left me with questions that I’m still working through. How do we balance simplicity with power? As products become more capable, they inevitably become more complex. Where’s the line between “intuitive” and “limited”? My parents want a simple phone that just makes calls, but they also want to video chat with grandchildren—goals that pull in opposite directions.
Another question: Who’s responsible when design fails? Norman places responsibility on designers, which makes sense. But what about users who refuse to engage with new technologies or who ignore clear instructions? What about companies that prioritize cost-cutting over good design? The ecosystem of design involves many stakeholders, and improving it requires everyone to play their part.
I’m also curious about cultural differences in design perception. Norman’s examples are largely Western-centric. Do people from different cultural backgrounds interpret affordances and signifiers differently? How should designers account for global audiences with varied expectations and experiences?
Why This Book Still Matters
Finishing “The Design of Everyday Things,” I felt both enlightened and slightly frustrated—enlightened because Norman articulated ideas I’d intuited but never fully understood, and frustrated because I now notice bad design everywhere. It’s like learning about a cognitive bias; once you know it exists, you can’t stop seeing it.
But this awareness is valuable. Whether you’re a professional designer or just someone who uses products daily (which is everyone), understanding these principles improves your life. You become better at choosing tools, organizing spaces, and communicating ideas. You develop empathy for users and impatience with unnecessary complexity.
For anyone working in technology, UX design, product development, or even content creation like me, this book is non-negotiable. The principles Norman outlines should inform every decision you make. Not as rigid rules, but as guiding questions: Does this design communicate its function? Does it work with human psychology rather than against it? Does it respect users’ time and intelligence?
What I love most about Norman’s approach is its underlying optimism. Bad design isn’t inevitable; it’s a problem we can solve through thoughtful, user-centered thinking. Every frustrating door, confusing remote, or baffling interface represents an opportunity to do better. And when we do design better, we make the world a little more humane and a little less frustrating.
I’d love to hear about your experiences with good and bad design. What everyday objects frustrate you? Have you encountered products that felt immediately intuitive? Share your thoughts in the comments—let’s continue this conversation about how design shapes our daily lives. After all, recognizing bad design is the first step toward demanding better.
Further Reading
https://www.goodreads.com/book/show/840.The_Design_of_Everyday_Things
https://mitpress.mit.edu/9780262640374/the-design-of-everyday-things/
https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things
